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Terms and Definitions

Age/Era abbreviations:  BA = Bronze Age.     IA = Iron Age       EMA = Early Middle Ages       HMA = High Middle Ages

  LMA = Late Middle Ages.     CA = Colonial Age       Indy = Industrial            PE = Progressive Era

  ME = Modern Era.      PME = Post Modern Era.    CE = Contemporary Era         TE = Tomorrow Era

  FE = Future Era         AF = Arctic Future.     OF = Oceanic Future       VF = Virtual Future.      SAM = Space Age Mars

  SAAB = Space Age Asteroid Belt.         SAV = Space Age Venus      SAJM = Space Age Jupiter Moon

 

AA:  The All Ages Province.  This province allows any age/era units to fight/defend except Bronze Age troops.

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Attack protection: A protection for sectors that have just been conquered. It prevents sectors from being attacked by another guild until the next daily calculation. Also, unless it is a HQ, you cannot place sieges from a sector in this state.

 

Average power: The average power of a sector in the province.

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Besieged/under siege/Under: A sector that is under attack. Sieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).

       

Construction Rebate:  A discount on the coins and supply costs of their buildings that all guild members according to the level of the guild.

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Coordinates:  A unique map identifier for every sector based on X Y axis.  Starts low at upper left and increases numerically the further right and/or down you go.

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Daily Calculation/Calc/ReCalc:  An event at the end of every day at 8:00 Eastern US TIme (20:00Hrs) where the maps are frozen and the game servers commit a calculation consisting of - Guild Power is calculated and paid out, Guild Level is adjusted, Guild and Map Rankings are determined and Support Pool bonus is determined.  Additionally, attack protection is lifted (shield icon), grant-freedom limits are reset and Move HQ limits are reset

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Defending Army: An army that can be placed to defend your sector. A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times (or less mattering on the health of the defending army).

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Grant Freedom: An action to a sector that hands it and all defending armies in it to the original (NPC) owner again. The guild will gain a portion of the original goods paid to attack back in return for this freedom grant. A guild cannot re-siege a sector they granted freedom to until the next calculation, and one player may only grant freedom to 4 sectors each day.

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Guild Continent Map/Guild World Map:  The map in which the provinces are located. Entering GvG will lead you there.

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Guild Level:  Accumulated power will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.

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Guild Ranking: A ranking that displays all guilds sorted by their prestige.

 

Guild Treasury:  The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.

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GvG:  The official name of the feature is “Guild versus Guild”.

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Guild’s area: The sectors controlled by a guild in a province. These sectors will be green on the continent and province maps.

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Headquarter/HQ:  The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, siege armies can always be placed from this sector (there is no restriction from the attack protection).  Every day, your support pool bonus (see below) is applied first to your HQ, which gets the strongest bonus, and then to adjacent sectors, spiraling outwards. This makes your HQ a strategic center which your guild may wish to relocate on occasion. Clicking the Relocate HQ button will move your HQ to the chosen location, but this can only be done once per day. Note that the support pool bonuses for sectors will not change until the next daily calculation. You also cannot move your HQ from or to a sector under siege.  Moving the HQ to along side protective sectors is required for attacking protected sectors.

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Landing Zone:  A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army. If your guild does not own a sector in a province, all the landing zones will have an orange arrow above them.

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Map Ranking:  A ranking for each province that displays the guilds sorted according to their daily power in that province.

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NPC: “Non-Playing Character” if a sector is not controlled by a guild, it is controlled by a NPC instead. However, they are mostly opposed to war. The NPC provinces don't attack or defend beyond the actual number of troops existing

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Power/Crowns: A value your sectors produce daily for your guild which contributes to the guild level.  Represented by a gold crown icon thus the reason for calling them Crowns.

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Prestige:  What is used to determine the guild ranking and is calculated from the total power gained from each province during the daily calculation plus the prestige bonus gained from the guild's level.

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Prestige Bonus:  The bonus prestige that is gained from the level of the guild.

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Province:  The guild continent map holds the provinces in which the guilds fight. There is one province for each age up to FE, meaning only units and goods from that age are used.  The one exception is AA - AA may use any age troop except BA and goods costs are via Medals.

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Province’s age:  The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used except for AA - AA may use any age troop except BA and goods costs are via Medals.

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Recruitment Boost:  According to the level of the guild, the recruitment and healing times of player units are reduced for all guild members.

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Relocate HQ:   A guild can relocate its headquarter once per the 24hr time limit (Calc); effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.  Relocating the HQ allows for Seiging.  The only other way a HQ can be relocated is if the sector containing the HQ is attacked and conquered, then the HQ is auto-moved via the game to a random new sector.

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Research Boost:  According to the level of the guild, all guild members receive additional Forge Points (obtained with daily coin bonus from the Town Hall).

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Sector:  Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.

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Siege Army:  An army that has to be placed in order to take a sector. Any Trusted member has the ability to place a siege from a guild's sector that is not protected, or any landing zone if the guild does not own a sector in the province yet. Placing a siege army requires both goods and units. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated by any guild adjacent or on the sector (guilds not on a specific map are technically adjacent to any landing zone).

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Support Bonus:  A boost that can be applied to defending or siege armies mattering on the Support Pool, the province (and its support factor), and the distance from the headquarter.

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Support Factor:  A unique factor for every province that lowers the total support bonus; support pool / support factor = total support bonus of that province

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Support Pool:  A component that used along with the Support Factor to determine the Support Bonus in a province and can be increased through your guild level and certain buildings.  Every guild has a "support pool", which gives defense bonuses in GvG warfare (just like a player gets bonuses for their own armys). A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense (or boost) of all units of that guild in this sector.  Your total pool applies to each individual province. Then for each province, they are divided by the Support Factor before they are distributed. The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that. If a sector is not connected to your HQ, it will not get a bonus.

 

You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends. A siege army will only receive a support bonus if it exists at the time of the daily calculation, when the countdown ends.

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The maximum support bonuses vary according to province - this is in order to make the lower age maps more accessible to players from earlier ages. The maximum bonus for each age is set according to the following table:

     

   Max outpost bonus    Max HQ bonus

IA                 0%                  25%

EMA             10%                35%

HMA            20%                45%

LMA             30%                55%

CA               40%                65%

Indy to AA   50%               75%

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Support Pool Bonus:  The bonus that increases the support pool for the guild.

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Unlock: Opening up another slot for a defending army (up to 8 in total). This action requires goods.

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Unlocked Slot:  A slot that was unlocked and can take a defending army now.

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